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- Category: Mods
More a Half-Life map pack than a mod, it could easily go unnoticed were it not for the fact that it was made by Maverick Developments, a team led by author Phil Daniels that also gifted us Redemption (which this one is a prequel of) and Wanted!. They even struck a deal with Valve to develop a few projects, so clearly the guys had some talent.
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- Category: Games
You could say I'm a big fan of first-person shooters. It's easily the genre I've devoted more time to, though I dislike being told so as I take pride in having tried all types of games without reservations (even sports, and I'd rather attend church than play FIFA). I completed the entire id Software lineage (Wolfenstein 3D, Doom, Heretic, Hexen, Quake, etc) on the highest difficulty. I never tried Rise of the Triad though, so I was naturally curious about this experiment that was once meant to be released as Wolfenstein 3D II: Rise of the Triad before having to reinvent itself. And it's sad to say it didn't meet my expectations.
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- Category: Software
Those of you who have modded, or created content for Half-Life (the original 1998 installment) know how picky its GoldSrc engine can get when it comes to file formats. Certain limitations must be strictly enforced lest you want to get a long list of errors. This extends to the images that will be used as world or model textures.
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- Category: Mods
An interesting concept, this small total conversion offers a slightly cliché story about a Mafia enforcer in the 1930s, with an even more accented noir setting than in the original game.
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- Category: Mods
Upon finishing this mod, my first thought was that it felt almost like a brief remake of the original Half-Life. The same environments, nearly the same progression from one to the next, and a similar ending. Yeah, it's all there, only with fewer maps, and way more ambushes.